Interactive Narratives

This page contains some of my works on Interactive Narratives including linked to tabletop roleplaying games, design podcasts, and TWINE experiencse. Unfortunately the server hosting some of these works has gone offline. These will be re-uploaded when a new host has been found. 

Tabletop Roleplaying Games (TTRPGS):

The Drunk and Ugly – An actual play tabletop roleplaying game podcast dedicated to the indie roleplaying game genre. From superheroes to government conspiracies, supernatural horrorstories to science fiction adventures, this podcast is where I cut my teeth on the TTRPG genre as a Game Master, Player, Editor, Producer, and Community Organizer. 

Al Dente Rigormortis – A podcast dedicated to the Creepy Pasta cultural narrative form I served as a player and Game Master for special Patreon only recordings.

Technical Difficulties – A weekly Actual Play RPG podcast focused on playing games ranging from horror to sci-fi action-adventures, and more. I have acted as both player and game master for this on different occasions.

TTRPG Design Podcasts: 

Ugly Talks – A transmedia podcast focuses on translating media into and out of the TTRPG hobby space. Examples include medium limitations in narrative translation, genre adaptations across mediums, and transmediation where narrative, genre, and interactions must radically shift to fit from one medium to another to maintain the underlying message and themes. 

Al Dente Rigormortis – A long running podcast dedicated to the Creepy Pasta cultural narrative form. I have served as both a player in their TTRPG games and as a special guest in their discussions on the horror and folklore media. 

Translucidity Podcast – I was invited to this podcast to discuss my experience as a trans person exploring monsters and horror in the tabletop roleplaying space.

GenCon Panels – While the recordings have been lost due to technical errors, I have also presented panels at GenCon on tabletop roleplaying design topics including genre evolution, narrative construction, and fan discussions. I have also been an official Game Master for running paid games for attendees to the convention on behalf of publishers.

TWINE:

Visitation – Designed to focus on the spatial aspect of storytelling, the story follows a mysterious individual as they stop on the side of the Georgia I-85 highway.

Adventure Chronicles – Design to focus on the temporal aspects of digital narrative through an emulation of emulating pulp era choose your own adventure novels. (If you would please read the following sentence in a ’50s radio announcer voice) “Welcome to the opening of a brand you series: Adventure Chronicles! Choose your party well and prepare to face the danger of the FOREST OF LOSS!”

It’s A Guard’s Life – Focused on the Story Element Substitution System as present in the works of Vladamir Propp or Josephy Campbell, it’s A Guard’s Life is stylized after the dark fantasy genre like that of Glenn Cook’s “The Black Company” series. Here the player choices center on morally gray situations the characters this genre usually expanding into multiple different outcomes and situations. 

A Peek Behind – Design to emulate the Urban Fantasy genre and the Absurdist philosophy of Albert Camus, the experience follows a normal person as their everyday mundane life is unraveled when they whose glimpses at the unnatural world hidden just out of view.