Digital Media Projects

Lens of Truth and Tabletop VR/AR – A small project to incorporate hidden information and data into a tabletop environment. Combining Unity, Vuforia, Android OS, and image recognition, the project read special images to populate the screen with either: 1) a rotating 3D object that will change rotation upon interaction, 2) a certain pixel character with statistical information relating to the image, 3) a hidden message and or image.

TuneTable – Interactive tabletop that combines music creation with computational programming. 2015 Initial Prototype2016 Final Prototype

Interactive Narrative Games – Various games created in Twine for Janet Murray.

Flock of Language – A project that combines Twitter and Processing.  From Twitter, a scrapper gathers tweets relating to the paper trading card game Magic the Gathering and Digital MOBA (mobile battle arena) video game DOTA (Defense of the Ancients). It then populates the tweets in Process and creates a flock of boids from the words. The words then gather and group depending the weight of the word in the tweet.

IPCase Create
Intellectual Property Case Creator – A website created to teach users about the language and concepts of Intellectual Property case creation.

Georgia Budget Watch – A website created to provide transparency to residents of the state of Georgia.

Communal Faces – Using Facial Recognition and Processing this program captures and stores facial features of the user. The program then superimposes a random feature from its database on top of the users face.


Wizards of the Coast vs Cryptozoic Case Comparison – A website created to explain the implications and nature of the Wizards of the Coast Magic the Gathering vs Cryptozoic Hex: Shards of Fate court case.

King Spider – A robotic pet spider created using Bioloids. The spider searches and follows the brightest light in the room.

[Theatrical Properties]

Theatrical Properties – A gallery of the construction of multiple props created for the DramaTech theatre. These props include a dueling pistol case, with pistols, for the Count of Monte Cristo; and grasping vines for Audrey II in the Little Shop of Horror production. The photos are laid out so that they show the start to finish creation process of each prop.

[Audio Engineering]

Audio Engineering – The banners below are for websites I have worked with to create audio projects. ScifiLab is a Georgia Tech student-run radio show on 91.1 FM WREK Atlanta, The Drunk and the Ugly is an online podcast group specializing in Tabletop RPGs and Video Games APs, and Fiverr.com allows individuals to offer and sell their skills to customers for up to five dollars a project.

91.1 FM WREK Atlanta – Host, producer, interviewer, and editor for weekly radio show focusing on the newest, best, or most influential pieces of media in the speculative fiction genre.

The Drunk and Ugly – Editor, content creator, audio editor for a bi-weekly podcast dedicated to Actual Plays (APs) of tabletop role-play games.

Fiver – Editor for radio commercials and advertisements for performance.

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Ugly Talks – Host of a monthly podcast with Matt Campen. The show discusses transmedia design and application for multiple mediums with a focus on the tabletop role-playing game medium.

 Youtube Video Playlist – This is my Youtube channel where I store videos of my graduate school projects. Some projects include Singing iRobot Create, Facial Capture and Scrambler, and working PLC crossroads model.

[Wind Turbine]
 Vertical Wind Turbine – Project created from the need to find supplemental energy from a renewable system. The vertical wind turbine was designed to be simple to build, low cost, and able to function in almost any area of the world. Specifically, the turbine was designed to work in areas of the world with wind speeds that are just below those required to generate self-sustaining energy. The main design of the turbine mimics a supercharger in an engine, but in reverse. The air is funneled through a variable opening that can either increase or decrease the force of the air as it hits the inner blades. Once the force hits the blade it safely can exit the bottom of the machine safely dissipating the captured air.