On this page You will find various digital projects I have worked on. These range from data visualization website, video games, data visualizations, and robots projects. Some of the more complex projects can be opened either into their own page or link to a design document detailing how the project was created.
Digital Media Projects
Dread Gazebo – This project represent the remnants of my now defunct PhD project. The goal of the project was to create a mixed AR/VR experience that challenged players perceptions of how systems and control structure interact with one another. To accomplish this I developed the game in Unity using multiple Quest Meta headsets. The gallery below and the attached PDF of my designs document showcase how far along the design got before feasibility and time issues arose. (Design presentation of the project; dissertation chapter drafts)
Dysphoria Mirror – A project created to exploring a tangible interactive metaphor for the escalating complexity of dealing with unaddressed, co-morbid mental health conditions. In this case the escalating mental health issues that can come from unaddressed dysphoria or dissociation. This prototype was created using various discarded materials found around my PhD program labs and desk space. The end result was a smart mirror that used a computer vision system to force users to see beyond a project illusion to find its hidden source before it becomes more complex.
Red [Redacted] Theater – Assisting Allie Riggs and Rachel Donely as a engineer and fabricator, this project is an interactive puzzle-based experience in which players can discover and relate to queer archives, specifically from the Gender and Sexuality Collection at Georgia State University, through tangible interaction and puzzles. With this experience, our aim is to guide participants deeper into queer theories and understandings of history through play: from a more familiar “surface” understanding of history, into a discovery of queer histories, and eventually even further into a more abstracted challenging and breaking of familiar language and constructs.
Dino-Store – Created for the Complexity Jam 2020, Dino-store is a pixel art stealth shopping maze game exploring the dangers of the COVID-19 pandemic. I served as both a coder and a manager for the first version of the game release in 2020. After this initial prototype I moved further into a manger role as a team of undergraduate students (through the Digital Integrated Liberal Arts Center) took over the project moving the experience from an arcade-esque experience into a more traditional adventure game complete with a hub-level, character dialogue, and multiple endings.
Penina’s Dress – Serving as designer and manager, this project was created in collaboration with the Breman Museum of Atlanta to honor a recently deceased individuals whose experience in WWII were central to elements of the museum. To do so my group designed an interactive art piece where a series of projectors created a Pepper’s Ghost of the deceased sharing her life story and interactive wall user’s must push against to see visualization related to the stories being told. This interactive wall was created using a Kinect depth sensor which controlled how much of the image was shown depending on how much the individual “reached into the past” to collect the information.
TuneTable – Interactive tabletop that combines music creation with computational programming (2015 Initial Prototype; 2016 Final Prototype). I worked as the initial designer, coder, fabricator, and tester for this project. I built the housing for the specialized acrylic sheet, laser cut the play materials, and built the vision system by which the acrylic, pucks, and camera system communicated with the main program.
Older Projects:
These are older project from before my PhD. The availability of these are highly variable as I lost access to a large amount of my works due to a bout with homelessness.
Lens of Truth and Tabletop VR/AR – A small project to incorporate hidden information and data into a tabletop environment. Combining Unity, Vuforia, Android OS, and image recognition, the project read special images to populate the screen with either: 1) a rotating 3D object that will change rotation upon interaction, 2) a certain pixel character with statistical information relating to the image, 3) a hidden message and or image.


Flock of Language – A project that combines Twitter and Processing. From Twitter, a scrapper gathers tweets relating to the paper trading card game Magic the Gathering and Digital MOBA (mobile battle arena) video game DOTA (Defense of the Ancients). It then populates the tweets in Process and creates a flock of boids from the words. The words then gather and group depending the weight of the word in the tweet.
Intellectual Property Case Creator – A website created to teach users about the language and concepts of Intellectual Property, including a small quiz at the end to test their retention of the information.
Georgia Budget Watch – A website created to provide transparency for how the State Government of Georgia has utilized its budget from years 2012-2014.
Communal Faces – Using Facial Recognition and Processing this program captures and stores facial features of the user. The program then superimposes a random feature from its database on top of the users face.